Consistent rating systems and evaluations of the capabilities of modern naval vessels, aircraft, submarines, and helicopters make it possible to achieve realistic results when simulating known situations, by extension Harpoon 5 also achieves realistic results with hypothetical scenarios.Īre carriers powerhouses or sitting ducks?Ĭan transatlantic convoys survive in a modern wartime environment? Harpoon 5 is a system of detailed but comprehensible rules covering the many facets of modern naval actions. Harpoon 5 handles all aspects of modern maritime combat: surface, sub-surface, and air. The face of naval warfare changed forever! The era of modern naval combat began on Octowhen Egyptian missile boats launched four Soviet made Styx surface-to-surface missiles and sank the Israeli destroyer Elath at a range of 13.5 nautical miles. It is planned plan to issue a new edition, Harpoon 5, sometime in the near future consolidating this knowledge and standardizing Harpoon with the other products. Although the system has remained fairly stable, naval technology has continued advancing, and there have been further developments in the game systems as more information has been acquired. First published in 1980, it has undergone several major revisions, with the last, Harpoon 4.1, being printed in the late 1990s. Harpoon is the flagship of the Admiralty Trilogy Group’s games. Look at how the current publisher describes Harpoon V: ![]() ![]() What keeps me coming back? Well, the Harpoon series is less a game and more a simulation. ![]() My Harpoon Collection (original image courtesy Admiralty Trilogy Games)
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